Wednesday, March 5, 2008

Multiboxing the Slave Pens: I Need a Bath



Seriously, as a guy with more than his share of allergies growing up, nothing makes my skin crawl more than Coilfang Reservoir. Don't get me wrong. I love the place. It's bright, upbeat, entertaining and creatively designed.

But when you're killing mobs with moss and gunk hanging off them, and running around in murky water full of crazy looking mushrooms, I just can't help reaching for the Benadryl.



The first 5 man instance in Coilfang is The Slave Pens. It's rated at 62-64, so I figured at 64 I'd do ok.

I buffed the boys up with some Water Breathing, and dove deep into Serpent Lake where we found the nefarious subterranean pumping station, operated by the sinister Naga. The place is rumored to be operated by none other then Lady Vashj herself. But we won't be seeing her today. (thank Thrall for that.)

The Slave Pens are maintained by three bosses. The first one I ran into was Mennu the Betrayer. I almost pulled him not knowing he was a boss, as he's just a tiny Broken Draenei, and doesn't look very imposing. Turns out, he isn't.

He's supposed to be difficult, but at 64, my DPS just melted him down. We looted, and moved on.



Next up was a ginormous Makrura named, Rokmar the Crakler. The dude's a giant crab, but with a name like that, I was more likely to wear his t-shirt then kill him. But as it turns out, he wouldn't give us any phat lewts unless we did.

Brimming with ego from the quick work I made of the first boss, I just dropped my totems and pulled. I forgot about this guy's crazy bleed. It ticks for 900 per second, and won't stop until the poor sap gets a FULL heal. So I noticed a shammie taking damage and did a quick CH, but that didn't top him off, so the bleed continued. I eventually dropped him with 4 shammies left alive, only to watch a second one die from the bleed a few moments later.

Ah well.. He did drop a pretty cool looking healing mace, the Coilfang Hammer of Renewal, which I'll someday display on a shelf in my player housing. :)

The last boss is the reason I came here. He's a giant Bog Lord named Quagmirran. Admit it, the dude looks sweet. (He's in the banner image at the beginning of this post.) When you get to his room he's submerged in a deep pond, assumedly wrinkled as a prune by now.

Before you throw a stone in the pond to get his attention, I suggest first you talk to a Night Elf who's trapped in a cage. If you free him, three Naga will come rushing in, which are easily dispatched. After that, the NE will grant you a buff that gives you +110 to Nature Resist, and +5% to all stats! WOOT! This is important, because Quag has a nature based AoE and Poison.

After setting up I wandered just close enough for the beast to know we were there. This is my favorite part... you see, I love theatrics. I love the power in dropping twenty totems in front of a mob, just before I blow his insides out with lightning. It's fun. And Quag, when activated, doesn't just run at you, he walks up this huge underwater ramp, slowly revealing just how freak'n huge he is. It's beautiful.



The fight was a quick one. The NR buff really paid off, and I was able to just burn him to a crisp... but not before he stomped three of my boys. >.<

Slave Pens wasn't much of a challenge, but I couldn't help but giggle each time I took down a boss "on my own". Multiboxing really shines in instances. You'll remember running them in the past as a "normal" player, and each part where you previously wiped because that pug you picked up was afk, or where someone's pet went running off and decided to bite a bosses ankle before you were ready. You never deal with that when you multibox...

Unless you're the one who does the biting. :)

Boom

2 comments:

Shabang said...

Are you sure that buff is +110 nature damage and not +110 nature resistance?

Boom said...

Bah! You're totally right Dustin. Thanks for catching that. :)

Boom