Tuesday, December 11, 2007

Into Uldaman



I got a bit tired of SM... go figure. And now that the boys are getting closer together in level (4x39 and one 46) I decided I wanted to take all 5 into an instance and try to CC mobs. So what better place, then Uldaman.

The great Dwarven city of the Titans, where the very origins of the Dwarves is kept secretly away, under the guard of the mighty Archaedas. This should be fun.

Mind you, with the new patch, the last boss tops out at level 40. So with a level 46 Enhancement Shaman leading 4 39 Elemental Shamans, I was hardly in over my head. (or heads) :)

But the experience was worth the effort. I had a great time!



My first challence was taking down Ironaya, the giant guardian of Uldaman, who's widely known as the "Indiana Jones Boss" due to the clever way you summon her. (no spoilers here! Get in there yourself and see!)

I got my boys setup, and planned to use my 46 as a tank, which worked perfectly. She went down without a problem, and I paused for my first group "kill shot"... but the guys were a bit excited with their first kill, and couldn't stop dancing, and the only shot I got off had Thunduh (their fearless leader) in a less-than-flattering position. >.<



Once we tackled her, I figured the rest of the instance would be cake, and it was... right up until Archaedas himself. Arch (we're on a nickname basis) is a giant stone guardian (like half the other bosses in this instance) who likes to talk alot of talk... but as soon as you start kicking his butt, he chickens out and starts summoning friends... LOTS of them.

My goal was to hammer him as hard as I could, and try to beat out his adds. I setup a separate button just to summon more Stoneclaw Totems, so as the adds came, I could hopefully keep them busy with Totems instead of beating on my casters. As it turned out, this worked great! By the time we dropped him, there were a PILE of mobs on the screen, and no one from my group was in danger of death.



After a more civilized kill shot, I decided to take inventory of the experience. Great fun. Great loot. Great Experience... wait. Never mind. My guys only averaged 6k xp per hour. (yikes) I'm sure I could boost that now that I know what I'm doing. But not by much. At that rate, I'll need 10-12 hours to get another level! Screw that.

So what do I do now? Take Boom with them to Uldaman and speed things up? Is that the right instance... wait a tick. What about Zul'Farrak? Dare I enter the great city of the Sandfury Trolls? At this level? /evilgrin

Stay tuned.

Boom

Monday, December 10, 2007

Ding! (39)



I can't believe how fast this is going. Thanks to the new XP curve (patch 2.3) and a 70 Warrior, I've pushed the boys to 39. That allowed them to equip all the cool new gear they got from SM. Go ahead... try to tell me they don't look like the coolest thugs you've ever seen. :)

Boom

The Saber Squadron



My "second main" toon, back in the first year of WoW, was a hunter. I loved Tuc. I love him because I've always loved to play with pets. So you'll understand why I paused to read the entire blog over at The Saber Squadron. This guy is Five Boxing a group of Nelf Hunters!

Throughout his blog he shares his experiences both in multiboxing, and the social issues that pop up for multiboxers. He's leveling his hunters on a PvP server, which I still think is nuts. :)

Anyways, if you like Twenty Totems, I think you'll love his site.

Boom

Into the Monestary



I decided it was time we headed into Scarlet Monestary. Home of the infamous Scarlet Crusade. (Excellent history by the way. Worth the read.)

I tried to take my boys there at level 20, but didn't have much success with my 70 Warrior. I found myself pulling large groups (Like I have so far in other instances) and being beat into the ground. I got frustrated and left, only to return again now that my kids are 33. I hoped they could keep my warrior healed this time. Turns out, they didn't have to.

The problem before, was that I was simply pulling too many at a time. Instead, I'd pull maybe 6-8, and quickly burn them down. This meant I hardly ever took damage, and never needed to stop. Before I knew it, I was averaging over 30k xp per hour with NO sleep xp! The Dings just kept coming.



Sure, it was a blast tearing into Scarlet Commander Mograine with 4 Chain Lightnings, but it got boring. Very quickly. But thanks to a Tivo full of old Simpsons episodes, the time passed.

When you're in there that long, you end up collecting just about every blue you want. Before I knew it, each of my 4 Shaman had a Triune Amulet, Whitemane's Chapeau, Aegis of the Scarlet Commander, and my personal favorite (though pointless for an Elemental Shammie) Mograine's Might! Arguably one of the best looking 2h Maces in the game! Don't they look pimp on my boys?

And then there were Twenty...



I finally took the time to finish the Air Totem Quest... why didn't anyone tell me that the devs put as much time into this as they did the "Mount Quests" for Pallies and Warlocks? As in... you talk to an NPC, and you get your totem. lol

Anyways, when I did this, I realized I could finally live up to my name, and drop Twenty Totems at once! Of course, I promptly headed to Thrall's throne room, and entertained him with a bit of theatrics. :)